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It was quite unusual for such a progressive new tech being launched on an Amstrad CPC. More often than not, the Amstrad CPC was playing second fiddle to the likes of the C64 and Spectrum’s as games were normally released on a C64 or Spectrum first. The Amstrad CPC needs credit where it’s due, to me, the CPC6128 is the best 128kb machine ever made.
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Probably most looked over about the story, even though the story gets told a million times, is that the Freescape engine and first game released with it – Driller was coded on an Amstrad CPC6128 (128kb). You would have thought a 3D games engine would have been developed on the most powerful of machines at the time, the truth is that it wasn’t, it was the complete opposite. The game was the third to the Freescape system, which allowed for relatively fluid first-person navigation of the game environments. The player has to navigate around a pyramid and solve puzzles in order to lift an ancient Egyptian curse before it causes the Moon to explode, devastating the Earth with its debris. Total Eclipse was a 1988 video game released for the Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS and ZX Spectrum computers. Even more intriguing was the project had been conceived on one of the most unlikely of machines. Nobody else was looking into such a difficult gaming concept, it was one that went completely against the gaming status quo. The idea soon became a working concept during 1986 and from there it took another 12 – 14 months to bring to life the Freescape 3D engine in a game, that could be released for sale for the home computer market.Īn ambitious and very unlikely concept is an understatement. However it was their 3D RPG idea in 1985 that made them to coin a better phrase ‘absolutely famous’ within the home computer games industry.
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Incentive had already been very busy in gaming circles for a number of years releasing original home computer games like Splat and Back Track in 1983.
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Taken from the words freedom and landscape to create ‘Freescape’, Ian and Chris Andrew of Incentive software were the brains behind the idea, an idea formed in 1985. Little did i know at that time the incredible impact the Freescape three dimensional engine would play in gaming history. These were the games that i loved and would play all day and night. Classic games such as Spindizzy, Glider Rider and Arkanoid. What the hell was a Freescape? That’s exactly the question i was asking myself as i saw the advertisements while flicking through the pages of my Amastrad Action magazines.Īt the time i took little notice, i was too enthralled and captivated in playing arcade and action games on my CPC. I mean it’s the middle of the 1980’s, arcade machines are top of the video game industry money tree, this was the era of legendary beat em ups like Yie Ar Kung Fu, legendary football games like Tehkan World Cup, legendary run n jump platformers like Ghosts N Goblins and legendary space shoot em ups like Space Harrier. This issue of Paleotronic is all about the moon, so to tie in to the moon theme, I jump ahead to 1987, the launch of the Freescape 3D “being there” RPG home computer gaming experience.įreescape – what was all this about? It sounds a bit odd. It looked at how they were heavily turn based text adventures, inspired by the likes of Dungeons & Dragons board games. Last issue of Paleotronic, my article on RPG games focused on the birth of RPG games on home computers.